Posts Tagged development

Core developer team growths

Since I took over Simutrans development, there were never more than two people coding intensively on it and most coding efforts were just a single post of a patch or some PMs. But since a few months we have a real team. The network code development has been the first collaborative effort for a long time that got the team spirit going.

To make it officially, Knightly has now joined the core team, which includes write access to the SVN.


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Networking simutrans is near

The networking code nearly reaches the first stage, where people can connect a game and play over the network on the same map. This long term effort is now coming close to functionality. You need a recent nightly and can then start a server by putting -server on the commandline. In the client, you need to enter net: as name for the game to load (if you run both on the same computer).

This is still early code, so the nightlies actually may become instable for a little while.


ternational Simutrans Forum

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Nightly Builds

Since 4 days ago, the stable 102.2.1 is out.

So the will be built from the trunk again.

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New stable release: Simutrans 102.2.1

simutrans-logoA new stable of  Simutrans is out: Simutrans 102.2.1.

Prissi, Head Developer, wrote:

No new features, but lots of missing bugs. AI are working again. For large maps some significant optimizations are in. Use the GDI version for large maps under MS Windows, which is compiled without additional DEBUG support and with all optimizations. (It is about 2-5 times faster than the MinGW versions.)

For a while,  this version is not available for downloads from our site, but you can download it from our community forum (see link below). Later we will be updating our site.

EDIT: site has been updated.


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Interview: knowing more about the graphics creation process of a pakset

microphoneSurely many of you have dreamed with creating a new pakset for Simutrans, but you don’t know the requirements, specially what do you need to create the less common part of paksets: the graphics.

To know more about this process, we are going to talk with James “The Hood“, the pak128.Britain manager and graphics creator.

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Nightly Builds

Since 2 days ago, the nightlys were generated from the branch for the next stable Version of Simutrans.

When the stable Version is out, they will be built from the trunk again.

– wernieman

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