Posts Tagged pak128
This new version brings these changes from previous stable version:
- New set of residential blocks.
- Airplane and tram balancing.
- Two new ferries.
- New special buildings.
- New factory production modifiers.
- Many other bugfixes and improvements.
What? didn’t you know it? 28th January is known as the first Pak128 Day of the year… Yay!
The new team of pak128.german is pleased to present an updated demo version of this pakset.
This new demo version includes new graphics from Lemuria, with modern architectures and the gaps in the industry chains have been filled, thus the playability has been improved. The development team recommends not to play with timeline based savegames yet, and as always feedbacks and bug reports are welcome.
You can download it at simutrans-germany.de.
More details at Simutrans International Forum. Enjoy playing the pakset!
Fuzzy Peach has created a new challenge for pak128 with SNFOS fences. It takes place in Simuworld.
It’s a score based challenge, and the goal is simple: you have to connect several areas and cities of the map. You can’t build airports and buildings in certain zones of the map, like the Prince Jeremy Islands National Park. It’s a very ecological challenge…
If you are interested, check out the challenge topic in our forum for more details about the goals and scorings.
Recently we have discovered an awesome tool that was hidden at japanese.simutrans.com links section.
Its name is Resizeobj and it allows you to port almost every kind of object from pak128 scale to pak64 scale, with very good results. Take a look..
It’s a command line tool for Windows with several parameters that allow you to set the amount of anti-aliasing, special night colors and the image size among other things. You can convert vehicles too. The windows binary and the source code are available for downloading at resizeobj homepage.
P.S: For non-japanese speakers, I recommend to use an online translator as the whole website is in japanese.