Posts Tagged simutrans

Simutrans 120.1.2

Simutrans 120.1.2

A new version of Simutrans is ready for download. It is mostly a bug-fixing release with fixes for bridge building, goods production at factories (just_in_time 2), and map scrolling for certain Windows users. A new compass will be shown on the minimap when used with the new pak64 release. You can find more information and a list of compatible pak-sets – these contain among other things the graphics – in the release thread.

If you encounter a bug, please report it at the international forum. We will be delighted to hear of your experience and to help you with the game when required.

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Using Blender to Create Simutrans Graphics

Sarlock, a fellow member of our community, published an interesting and detailed step-by-step tutorial that teaches you how to use Blender, a free 3D computer graphic tool, to create graphics for Simutrans, focusing on buildings.

The tutorial also introduces you to the basic functions of Blender.

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New Simutrans release!

Simutrans logo

v112.0

A new stable version of Simutrans, 112.0, has been released today!

For players, this version adds support for drag&drop station construction, connecting channels between various companies, and other minor upgrades and fixes. The big news, though, is support for scripted scenarios! This promises an entirely new experience for single player mode…

Apart from these, a somewhat hidden feature is that dedicated servers now do not load image data. Thus, they need drastically less memory.

You can find a full changelog and download links for windows, linux, haiku and mac binaries at the International Simutrans Forum.

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New Simutrans release!

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v111.3.1

A new stable version of Simutrans, 111.3.1, has been released!

This is the first version with enabled multithreading code (on windows). This should speed up updates especially on large screens.

You can find a full changelog and download links for windows, linux, haiku and mac binaries at the International Simutrans Forum.

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New Simutrans release!

Simutrans logo

v111.3

A new stable version of Simutrans, 111.3, has been released today!

This version includes a the new map window, the powerlines underground, and a pakset downloader, if simutrans is started without paksets.

You can find a full changelog and download links for windows, linux, haiku and mac binaries at the International Simutrans Forum.

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Over 200 maps available at Simutrans Maps

PragueAs of today there are more than 200 maps available at the Simutrans Maps website. The latest contributions were made by Carlbaker and ML.

Carlbaker extracted four smaller maps from his huge USA North-East map. They have various sizes and themes and cover New York City and Long Island, the New England coast, Boston to Niagara and Delaware and the Appalachians.

ML made a map of Prague and its surroundings a few years ago and has kindly made it available to the community. It comes in three sizes: 250×197, 500×394 and 1000×788.

And of course a big thank you to everyone who has contributed a map for Simutrans Maps in the past. It was the only way to get to these 200 maps.

Links:

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New Simutrans release!

Simutrans logo

v111.2.2

A new stable version of Simutrans, 111.2.2, has been released today!

This version is mostly bugfixes and optimisations. Also contains several fixes on usability, including a new help window index.

You can find a full changelog and download links for windows, linux, haiku and mac binaries at the International Simutrans Forum.

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New Simutrans release!

Simutrans logo

v111.2.1

A new stable version of Simutrans, 111.2.1, has been released today!

The list of changes is quite large. It includes front images for ways, more info on bare ground, server-side authentication of players, bonus base factor incorporated, goto-button to chat messages and the severe bug with zipped games has been already fixed.

You can find a full changelog and download links for windows, linux, haiku and mac binaries at the International Simutrans Forum.

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New Simutrans release!

Simutrans logo

v111.1

A new stable version of Simutrans, 111.1, has been released today! The development team summarized the changes as:

Mostly bugfixes and optimisations (e.g. faster display on large windows when zooming out). Most important for game play is the fact that speed bonus now takes into account the maximum possible top speed, included speed limits imposed by ways and overloaded vehicles.

You can find a full changelog and download links for windows, linux, haiku and mac binaries at the International Simutrans Forum.

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Happy new year 2012!

Near Ueno Station

The Simutrans community wishes you all the best for 2012.

Special thanks to the devevelopment team of Simutrans for the superb work they did during 2011, and we hope that it will continue during this year.

Also thanks to all the great people making Simutrans a fascinating game: players, testers and graphic artists. 2012 looking promising…

..so best of wishes and happy new year!

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