Posts Tagged experimental

Simutrans Experimental 9.9 released

Today James released version 9.9 of Simutrans Experimental. It is based on standard Simutrans version 110.0.2. This version fixes several larger bugs that were introduced when rewriting major parts of it’s physics engine to make it fit for network games. It also catches up with the steady changes it inherits from standard.

[Update] James released in the meantime 9.10, fixing some gamebreaking bugs in 9.9. [/Update]

Please note recent versions of experimental are likely to still contain bugs, to fix severe ones the releases are not as well tested as before. Versions before 9.6 are more stable in comparison.

Last but not leastgives a first glimpse on the selectable liveries:

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Simutrans Experimental 9.8 [updated]

James Petts released a new version of simutrans experimental. Version 9.8 fixes some bugs introduced in 9.6 and 9.7. Please take note that 9.7 was released only a day before and 9.8 fixes a critical error in revenue calculation. As a reminder, 9.6 had a major rework of the physics engine to make experimental ready for network-games. Read the rest of this entry »

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Simutrans-Experimental 9.6 has been released

 A new version of Simutrans-Experimental is available today: Simutrans 110.0.1 Experimental 9.6. This version addresses the long-standing issue of network play between computers running different platforms.

There have also been some general bug fixes, and one or two small feature changes, but it does not yet incorporate all of the latest changes from Standard, as the priority was to fix the networking. It is anticipated that these changes will be incorporated into the next version.

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Simutrans-Experimental 9.5 has been released

 A new version of Simutrans-Experimental is available today: Simutrans 110.0.1 Experimental 9.5. This version is a bugfix release, containing fixes for a number of reported problems, and includes all the latest fixes and enhancements from Standard

The issue of interfacing between Windows and Linux clients and servers in online play has not been addressed specifically in this version, but it is hoped to rectify this in a future version.

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pak.german moves to experimental

pak.german logo

The pak.german development team has made an important announcement. The pakset won’t support the standard version of Simutrans anymore, at least by the pakset mantainers, but it will support Simutrans experimental from v1.1.2011. The support of this pakset for Simutrans 102.2.2 is not guaranteed.

On the other hand, if you’re willing to mantain a version for Simutrans standard, please contact with Frank and the rest of pakset mantainers to get the sources.

More details at International Simutrans Forum.

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Simutrans-Experimental 8.1 is out!

 A new version of Simutrans-Experimental is available today: Simutrans 102.3 Experimental 8.1. This version is a bugfix release dealing with a number of issues reported in previous Simutrans-Experimental releases.

It doesn’t incorporate many of the GUI changes from the latest versions of Simutrans standard, but does incorporate a few of the more critical fixes from Simutrans-Standard.

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Simutrans available for AmigaOS 4

It’s a non official release but Simutrans, using SDL, seems to compile very easily with the AmigaOS 4 SDK, so thanks to thematic’s effort, now Simutrans 102.2.x is available for AmigaOS 4.

You can dowload the binaries of Simutrans at aminet.net. and there’s also a Simutrans Experimental v7.3 version available for downloading here. More details at Simutrans International Forum.

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New Release of Simutrans-Experimental

 A new version of Simutrans-Experimental is available today: Simutrans 102.3 Experimental 7.3. This version is an interim release pending the next main release, Simutrans-Experimental 8.0, which will fix the automatic convoy replacer feature (right now disabled), enable depots that can only build certain types of vehicles (e.g., steam, diesel, sail, etc.), and improve compatibility with saved games.

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