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Simutrans 124.3 Released

Simutrans 124.3 comes with the new pipette and macro tools to make easier than ever to build the transport network you always dreamed of.

Highlights of this version

  • Pipette tool: Copy any building under the cursor.

  • Macro tool: Copy and save entire layouts to build them again with a single mouse click.

  • Reworked tutorial to make it more stable and consistent across different paksets

Paksets updated

  • pak64 124.3
  • pak64.german 124.0.0.3
  • pak128 2.10.0
  • pak128.german 2.3 beta
  • pak192.comic V0.72
  • pak46.bitlit 0.1d

Download Simutrans 124.1

Full changelog

Here’s the full list of changes since the last version.

Added

  • translate also error message and discern between saving and loading errors
  • error message if a forbidden tools is tried to be executed in a scenario
  • translate object file for script toolkit
  • hm_test_area_tl([“>,[“>) for testing the tiles before construction
  • saving signal type to macro skript
  • ‘FL = 0’ for flat tiles to fl_slope
  • signal types for replace not found saved signal
  • copying cities (minus pavement)
  • initial Doxygen create documentation
  • scaling of icon size is now in percent to be independent from actual icon sizes (icon_scaling = 100)
  • clear player rules
  • allow cubic rule that overrideds any forbidden cubic rules and explicit clear rules calls
  • scenario can now allow and forbid specific way tools (also sped up the forbid list processing)
  • GenericName to linux desktop file
  • more parameters to is_work_allowed_here
  • manually increase tool icon size in display settings window
  • pipette tool (copying and check if allowed to copy for way more objects)
  • building macro from OTPR, also including station extension buildings

Changed

  • the text update script callbacks are now again only called during a step. Only the callback on clicking on a link must return quickly and cannot alter the map
  • Do not open climate settings dialogue on the far side of the screen
  • shorter update time for dymanic strings in local scenarios (1s instead 10s)
  • reset origin of flowtext scrollbars when changing text content
  • hm_test_area_tl() add terraform flag
  • indicate which AI script is running in finances
  • Hide AI settings in finance window for scripted AI
  • building owned houses and headquarters from script
  • check building if inside allowed area first to fail faster and fix tests
  • lowering tiles next to water will flood them again as a long time ago
  • Announce server to servers.simutrans-forum.de as default
  • create lost players during game laoding to recover more from broken savegames
  • no way foreground draw in stations and depots (and other buildings)

Fixed

  • rotation should not be done during a sync_step
  • don’t assume a label has an owner
  • removed some ancient logic related to labels at places with stop names
  • Tree distribution setting reverts to random when trees are disabled during new world generation
  • Using hashes to find out if scenario texts has changed
  • do not calculate hash from schedule pounter or heap overflow
  • interating through tile map_objects work as documented
  • Player colours of scripted AIs appear to revert to the default colours on reload
  • Possible false-positive error when calling loadsave_t::flush_buffer
  • invalidate return res of script tools before calling
  • lots of files has nopt the native line ending set
  • scenario rules on the server were checked after packed were queued instead locally first, same like on the client
  • explicitely set user_dir before calling game saveload window
  • error replace station by no timeline
  • replace depot
  • typo for decoration_wt in api
  • premature end of search for forbid_rect rules due to typo
  • Removal tool removes powerlines of other players
  • Failed to find city- or streetlists for paksets installed in non-default locations
  • crashes and forbidding many unbuildable buildings with pipette tool
  • icon not cursor in description.tab
  • not checked for empty default_param
  • way building accepts now 0 (wt_all) to connect any tile
  • rotation of movingobjects no longer crashes
  • correct default paremeter for station scripting
  • obey width (and height) requests again
  • scripting of airports fixed
  • start scripts also from directories containing non ASCII characters and try different way order for airplanes
  • init string with zero must by outside the loop
  • Hopefully caught all combinations of laoding and waiting correctly
  • typo in cursor definition im scriptgenerator
  • obey no_load flag again even if there is a minimum load
  • Possible crash when deleting stops during connection recalculation on large maps
  • check also starting tile of brigdes and tunnel for scenario
  • init message option string all entries with zero
  • use static for default string for tool script parameter
  • some more bugs with rules
  • sevreal typose from copying code around
  • finally got the wildcard in rules to work, it seems
  • find again rules with empty default paramter even if compare rule has one
  • freelist debugging was broken and removed code duplication
  • race condition could steal freight from first convoi; removed a lot of confusing old code
  • if a convoi served a station but did not load anything (maybe full), another convoi did not check this stations and could get stuck even with waiting for zero load
  • rule player system reworked to better handle large rules sets for individual player and also fix lookup of catch all waytype forbid
  • Station rotation preview ignored active player
  • tests for new townroad plaement
  • also connect bridges to tunnels in pak128 double slope situations
  • return string instead of false
  • build for server
  • keep current tile’s climate on lower/raise if climate mode is humidity based
  • drawing error on too many tools
  • do not show clear reservation selected if only show reservation is on and vice versa
  • calculation of minimum size of scrollpanes with only a horizontal slider must expand if slider visible
  • interface definition for non MSVC
  • using freed text pointer in convoiinfo during renaming station
  • bracket error
  • do not trust HOME variable to be shorter than MAX_PATH
  • handle focussed objects in tab correctly (like comboboxes)
  • loading of roadsings broken for player >=8 and old versions
  • open schedule get applied during rw (reload, quit, change language), line window crashes

2024 Simutrans Screenshot Contest

Welcome, everyone! This year 2024 is about to end, and what would be better than end it with our traditional Simutrans Screenshot Contest? Nothing! So prepare to compete and win the best prize of all: the winner of this year will become the new banner image for simutrans.com, which has remained unchanged for years.

Participation
1 – You can participate with any pakset and any Simutrans version.
2 – You can submit as many screenshots as you want.
3 – You need to include title for every screenshot. Screenshots without title will not be eligible!
4 – You have until January 24st (inclusive) to submit your screenshots!

Theme and guidelines
1 – The theme this year is… Stations! Enough of showing the countryside, show us your bigger stations! Or perhaps that little, calm station in the countryside. Whatever you want, if it contains at least one station.
2 – To keep screenshots clean, try to disable city/station names and avoid showing title bars, overcrowded menus, etc.
3 – The winner screenshot will be cropped or resized to fit our header (1000×500 pixels), so this is the minimum size required.

You can submit screenshots that do not fit the theme or guidelines just for the sake of showing others your work. But theme and guidelines will be used to select the winners!

Prizes
The winner image will become the new banner image for simutrans.com.

Voting
Voting will be done on a wiki survey (I will post a new announcement when the time comes). Everyone (participants and non-participants) can vote, but you can only vote one time.
If two or more screenshots have the same votes, our benevolent dictator will benevolently select a winner, taking into account theme and guidelines.

Submission
You can submit your screenshot through the following platforms (don’t forget to include title):

  • The International Simutrans Forum: Posting your screenshots to this forum thread.
  • Steam: submitting your screenshots to the “Screenshots” section of the community Hub
  • Mastodon/Misskey/Fediverse: Post your screenshot and mention @simutrans@fosstodon.org with the hashtag #SimutransScreenshotContest
  • Reddit: Submitting your screenshots to /r/simutrans/
  • X.com: Post your screenshot and mention @SimutransTeam with the hashtag #SimutransScreenshotContest

Simutrans 124.1 Released

Less than a month after Simutrans 124, a new Simutrans version has been released. This was supposed to be a bugix release to address some of the issues players reported for the 124 release, but it ended up being a minor release with new features (player ranking) and a renovated chat window.

Download Simutrans 124.1

Highlights of this version

  • Player ranking window
  • Renovated chat window (icons only included in pak128 and pak64)
  • For Steam only: The first achievements, rich presence, and the end of the preloader.
  • Fixes related to crashes and installation of paksets.
  • Fixes to the tutorial.

Paksets updated since Simutrans 124

  • Pak64 124.1
  • Pak128 2.9.1

Full changelog

Here’s the full list of changes since the last version.

Added

  • New chat system with personal and company wide messages
  • New squirrel function for convoys is_followed()
  • Integrate Steam API into Simutrans (managing wokshop items, rich presence, and achievements)
  • Split macos builds into macos-intel and macos-arm
  • silent installer in principle suitable for the Microsoft store

Changed

  • Support for player ranking in the current year and divers fixes
  • Updating the line schedule of a convoi bound to this line will overwrite any pending changes from that schedule if open in the schedule window
  • scrolled list now takes care of all dynamic resizing => more reliable and more performant
  • check_and_set_dir will attemp to create directories if they don’t exist (and testfile is not provided)
  • some small GUI fixes for size recalculation and related

Fixed

  • makeobj did not dump empty placeholder parent nodes like MENU
  • remove triple CR since lots of translations with trailing returns
  • only resort player buttons in container if needed to keep buttons responding on first click
  • News windows again in reasonable width
  • Crashes/failed asserts of passenger AI
  • Properly have scrolled list starting at top or bottom
  • log nickname change in chat
  • size of infowindows better match the space
  • Updating the line schedule of a convoi bound to this line will overwrite any pending changes from that schedule if open in the schedule window
  • copy to clipboard
  • New world tool had wrong tooltip and hide building was never in selected state
  • right size of empty textarea groundwindows
  • renaming cities, convois and factories works again
  • Cannot build ship depots on dead-end canal or river tiles
  • Reflect player button color on the player frame when changing player color
  • Working strcasestr implementation
  • Possible crash when requesting more than 12 threads via commandline
  • catch empty strings in dr_mkdir()
  • properly detect portable installations
  • create alsways absolute paths on Windows
  • nsis uninstaller

Simutrans 124 Released

The long awaited Simutrans 124 is finally here! This version comes with a lot of changes, although the most visible ones are the improved support for anti-alising of fonts and some reworked windows. Under the hood, many less visible changes were made to allow this to be the first stable Android release – which means you will be able to play online now on Android too!

Download Simutrans 124

Highlights of this version

  • Improved anti-aliasing of fonts, now using TrueType fonts by default.
  • Reworked main menu and option windows.
  • Reworked list windows, they are now checkered lists easier to read.
  • The minimap now changes if you are in underground mode.
  • The new directory structure allows the players to install paksets if they don’t have admin rights.
  • Fixed loading of heightmaps.

Paksets updated since Simutrans 123

  • pak64 124.0
  • pak128 2.9
  • pak192.comic 0.71
  • pak64.german 124.0.0.2
  • pak128.german 2.2
  • pak64.nippon 0.62

Full changelog

Here’s the full list of changes since the last version.

Added

  • pak64.german 0.124.0.0.1 uses 40×40 buttons and therefore the theme is necessary and should not be missing
  • labelupdate for all windows were it makes sense
  • Checkered list windows
  • obj_xxx_details in translation will display some more details on an obj, especially vehciles
  • traffic lights remove themselves if only a curve or a single tile is below them
  • fontconfig for linux font selection
  • Aliasing fonts
  • Rework of banner and options windows. Added button to play tutorial and load last save to banner
  • rotate house tool will also switch railroad switches (eyecandy only)
  • new parameter in simuconf.tab cityroad_speeds for a timeline (year,new_speed) of speed limits of way with pavement
  • rotate also rotates the order of vehicles on a tile to avoid overlapping
  • Sell all convois in a depot with Ctrl + Sell button
  • Signals can be replaced by overbuilding them using left-click
  • missing script ai text
  • menubar can be dragged to each corner
  • Display artist credits for music
  • function find backend specific default TTF font dr_get_system_font()
  • Theme colour parameter for highlighted objects (gui_color_object_highlight)
  • scroll to selected font in load-font window
  • theme parameter gui_color_image_transparency to set transparency color for icons (Yona-TYT)
  • update vehicle history frame with search string
  • .pak files are now also searched for in subdirectories of pakset
  • tooltip warnign when try to cross way without suitable crossing or curves on runways
  • Loading time display in depot, convoi info and vehicle timeline
  • MSI installer for SDL2 MSVC builds
  • single toolbar mode (top and centered) primarily for Android and tablets
  • Try to detect base_dir when installed on linux
  • new tool (and button in signal dialog) for removing signals only
  • map view can be changed with any general tool by dragging the pointer above a threshold

Changed

  • High resolution icon for Android
  • all list react immediately on editing the filter name
  • removed a lot of table to speed up convoi list and added route bar
  • right click/control+left -> goto pos, left click -> open window
  • Again orange as default unowned color to have more contrast
  • Decouple label style and show option
  • enforce a minimum width of 5 digits for number edit fields
  • GUI numberinputs stretch horizontally to fill their space
  • Players can’t build over public ways if there is another player halt on them
  • Slightly improved goods window
  • Almost impossible to have a language selected with a non-matching font
  • rename texttype to correct name
  • save button and save window single translate
  • button text to exists translate (equal to the window title of the dialog)
  • state of railroad switches will be saved between games
  • Delete buttons are always shown when saving/loading. Config show_delete_buttons is deprecated
  • Increased default vertical spacing of loadsave items from 0 to 1 (so it doesn’t look super crammed)
  • use internal server list name for backup
  • use 5bit granularity for alpha-blending sometimes
  • do not change debug tab in scenario window if debug text is empty
  • issue warning when old object is overlaid by new one
  • click on ticker jumps to coordinate of message under cursor (or opens message window)
  • send doubled-object warning as message, click on the message shows the full warning
  • only warn about doubled objects with different checksums
  • a go-to-coordinate action will change view to underground/normal view if target is invisible
  • messages, speed records, ticker use 3d coordinates
  • tests use command_x.set_slope
  • Display number of station tiles in parenthesis in convoi details
  • update convoi list name filter on enter to avoid longer delays
  • reflect underground view settings in minimap windows
  • Look for fonts in subdirectories recursively (up to 5 levels)
  • pedestrians spawned on more tiles, more distributed over tiles, now client wise settings for server games
  • Ignore pedestrians for deletion tool
  • only show connection of top factory window in minimap
  • use TAB to change between tabs
  • 6% speed gain to to a freelist with integrated iterator
  • Always allow ‘-until’ command line parameter
  • MacOS bundle is now self-contained
  • removed LEFT_REPEAT message hack, as this destroys left dragging for fps<10
  • discard all but the last drag event in a single call to check_events(() or the calac_route maz be called twice during mark_tiles
  • process events in screen refresh and queue them for execution for more responsiveness on weak devices”
  • reset frame time when zoom in
  • file location in the same directory
  • pakset downloader in separate file
  • Divide minimap ‘Selections’ button into two (Show networks and Selections)
  • Use XDG_DATA_HOME for user dir on linux (only if it has been set)
  • allow dragging scrollpanes instead using scrollbars
  • only load goods for a destination into a single convoi. This avoids loading in parrallel of slow loading convois
  • test connect timeout now 2 seconds (for windows, please adapt and test on Linux/Mac) for query server status

Fixed

  • generating header script works under windows again
  • all again to connect from vertical cliff to monorailboden
  • vehiclelist ignored name filter for waytypes selection
  • vehicle list did not sort by capacity and was not properly restored after saving
  • hide wayremover, wayobjremover and signalremove icons when those ways are not available
  • labellist positions need to be 3D
  • derive ground info from obj info so long waynames work again
  • a bridge and tunnel has just a default street => do not show info
  • extra margins of objects inside a marginless container fixed => all dialogues open in the same size again
  • if a schedule open not of plane 1 => crash
  • Could connect way to side of sloped elevated way
  • Game lags when paused, especially on big maps
  • Withdraw Line button did not indicate withdraw status correctly
  • OS window sometimes does not close when modal dialogue is open
  • makeobj MSVC builds
  • show waiting bars even without labels
  • banner window does not close on window close!
  • outside was not redrawn when windows minimized
  • wrong function name
  • default char for cyr.bdf and revision detection fpor MSVC
  • start also with a wrong unloadable font specified
  • Error when using ‘makeobj dump’
  • removed unblocking sockets for linux
  • distribute.sh was not working for some time on linux with default template
  • Height conversion mode ignored if selected after heightmap
  • Wrong speed of bridge ramps in some cases
  • Wrong length for bridges in build preview tooltip
  • pakset.nsh
  • built nsis again for github nightly
  • Extract .cab and .tar.gz correctly
  • (THLeaderH) crossings upgrade in ways are upgraded
  • crash when loading vehiles as cnv==1 is used as flag during loading
  • drawing order of private car
  • better calculation of dsip_lane also with overtaking cars and road convois
  • Wrong draw order of road convois turning E->SE or NW->N
  • airplane convois are somewhat working. Need through stops better for this
  • Makeobj ignored switch images for tracks with no seasons
  • Graphical glitches related to translucent player colours
  • Wrong brightness of colours in screenshots
  • Label colours when label is unowned
  • swallow all extra finger events to have better zoom and three finger scrolling
  • Debug assertion failure when starting a new scenario
  • Loading window no longer closes all other windows and does not trigger other loading tools in the toolbar.
  • Missing translation of ‘Depot’ (dataobj/schedule.cc:590)
  • Clamp env_t::max_acceleration correctly
  • Cannot load sounds from pakset if pakset is in user directory
  • ticker messages – use one method to insert in list
  • replace %% in translated strings by %, but only for those strings where the base string does not contain format specifiers
  • Memory label cut off when increasing map size in New World dialogue
  • Broken compat.tab parsing
  • Crash when trying to load TTF font without family or style name
  • Crash when allocation of buffer for node name fails
  • Crash when dumping pak file containing a node with invalid size
  • Crash when reading pak nodes with malformed or unknown type
  • Crash when using ‘makeobj dump’ on corrupted pak files
  • Crash when reading non-null-terminated object names from pak files
  • Use-after-free when listing node names of pak files
  • crash when such a pedestrian was created near map border
  • do not generate pedestrians on roads without any connected roads
  • Crash when displaying alpha images near window border
  • builing vehicles from the future is not allowed
  • problems with transparent pixels
  • crash in build-station tool without cursor
  • get_available_* returns only descs of buildable objects
  • do not draw on the window boundary
  • correctly check for character 30
  • improved width calculation for numberinput elements
  • cannot build double slopes if the pakset does not support it
  • try to repair broken format strings (replace % with %% for broken specifiers)
  • use double percent sign in translatable strings
  • format string checks
  • fix/remove more RGB555 stuff
  • crash if desc == NULL (may come from scripts)
  • Missing credits of midi tracks
  • Credits of midi tracks
  • correctly handle suspended calls with ct == FORCE
  • crash in scripted tools
  • correctly reset tool-drag event if scenario check failed
  • search_folder_t::search_path if d_type is not supported (koroal)
  • invert schedule function not working properly (koroal)
  • window position not being saved in some cases (koroal)
  • factory_x::get_tile_list returns list of tile_x’s (Yona-TYT)
  • remove preview image of tools if moved on a tile that is forbidden by scenario rules
  • memory leak
  • -addons/-noaddons setting saved in settings.xml
  • do not reset full underground mode when zoom with mouse wheel
  • apply the correct coordinates when processing links in scenario window
  • Vehicle list name filter not saved due to typo
  • initialize restart-variable (Yona-TYT)
  • properly clear random-mode flag
  • do not check for local execution, shut down network on quit
  • size calculation of depot dialog to properly show vehicle list (Roboron)
  • loading of scenarios for paksets from addons (Yona-TYT)
  • (after ranran) loading of legacy translation files
  • schedule positions when rotating non-square maps
  • clear schedule-editing flag if check fails
  • trivial case in haltestelle_t::is_connected
  • crash with invalid defaultparam
  • Cannot build trees on clouds
  • world.generate_goods did not work correctly for mail/freight
  • Uninitialized read in gui_image_t::get_min_size when COLOUR_DEPTH=0
  • Adapt Load Script dialog to new directory structure
  • restore all open convoi and halt windows
  • quit does not quit the server
  • Addons are loaded by default (contrary to documentation)
  • starting a scenario in now a command to do this in the step
  • call the quit tool from dialogues for quitting
  • Undefined Behaviour when converting char * to utf8 *&
  • Crash when supplying invalid default_param to tool_plant_groundobj_t
  • Crash when supplying invalid default_param to tool_build_station_t
  • Crash when supplying null default_param to tool_build_station_t
  • implement constructor in c++ instead in squirrel
  • correctly propagate error when pushing large arrays
  • Crash when supplying invalid default_param to tool_plant_tree_t
  • Speedbonus not being applied to air (reverts partly r9208)
  • use translated error message instead of raw string
  • setslope for scripts on server games on single-height paks
  • accept sym-links as directory
  • dragging of tools with ctrl, propagate flags through defered calls
  • scrolling with mouse wheel in droplists opened above combobox
  • copy way-flags when replacing ground tiles
  • Cannot load addon scenarios if there are no addon objects
  • Use-after-free in makeobj when reading malformed dat file
  • crash when trying to save to unreachable location
  • check for NULL pointers
  • Paks loaded from addon subdirectory even if -noaddons is specified
  • Signals not shown when minimap is set to show tracks
  • Graphical glitch when ticker disappears while background is visible
  • Position of elements in ‘Sort by’ depot combobox
  • PVkraftwerk should produce again power
  • Disable font size button for bitmaps fonts
  • do not updtae crossing speed with new way
  • when deleting stuff from tiles with two or more objects
  • Don’t double sync_step citycars
  • focus with comboboxes
  • pedestrians agon walking diagonal
  • also forbid pedestrian entry on tiles with more than 240 objects
  • Do not generate too many pedestrians per ground
  • pedestrians try to hop to full ground
  • beaches were not properly recognised for environmental sounds
  • Curl pakset download for built-in installer
  • pakset downloader not listing any paksets
  • crash due to calc_route called twice when dragging way tools at low fps
  • Obey control lock tool in more all situations where the control key would work
  • accidently swapped single toolbar option defualt for non-android
  • Pakset selector failed to load a single pakset with no addons
  • Network filter comboboxes take preference capturing the mouse wheel over the minimap
  • control+drag of ways
  • append halt only once
  • show no tooltips on toolbars if cursor is on title bar
  • do not swallow keys and scrollwheel events in scrollpanes
  • windows were topped before the underlying window got their removal message => topped window function not working as expecting i.e. schedule display of convois
  • Disallow merging with public stop (or any stop) to take over ownership
  • heavy_rotate_saves does not delete old saves correctly
  • Cannot load PPM heightmaps
  • Int overflow for large power networks in minimap
  • missing string and no spaces at the end of translator objects
  • switch on and off network overlay when line is active
  • minimap background rendiering mode is not reset but selecting other options
  • crossing logic did not correctly obeyed speed limits
  • After loading a save, the color of the stop list title
  • display_snapshot uses wrong area if area is offset horizontally
  • scaling window with GDI

Pak192.Comic V0.7

The Pak192.Comic recently released version 0.7 of this comic themed pakset. If you are playing Simutrans on Steam and you installed the Pak192.Comic DLC, you will get the update automatically. Otherwise, please see “Where and what to download” section.

Changelog

Gameplay changes

  • turned “avoid over overcrowding” off by default again
  • , and . now work for controlling time in the game
  • ( and ) now work for sliced view up/down
  • road speeds from 50 to 55 and from 70 to 80
  • pricing that considers the actual build year of the vehicle, instead of the introduction year
  • Pubs now comsume rum as well
  • there is a track/track submenu now
  • increased the productivity of the wiredrawer
  • higher fix costs for ships
  • changed to intro years of 120 and 160 kph track
  • tutorial works with the tutorial button now
  • playing from 1930 onwoards should feel way more complete now compared to previous versions

New objects

Industry

  • European sugar production with beets (farm, fields, refinery)
  • biofuel plant
  • Additional coal power plant that better fits early years

Infrastructure

  • river stop for goods
  • letter box stop for road
  • docks for pax
  • older post office
  • track with different kinds of gravel beds
  • 1850 station hall
  • steel girder bridge for narrowgauge
  • HUGE HUGE station hall for people that need to prove they have the biggest network
  • narrowgauge tunnel for 50km/h
  • 80kph railway bridge
  • streetlights as (free) wayobj
  • fake city road in cobblestone look
  • Lot of new SBB Type N and L Signals

Buildings

  • citybuilding “Danivision”
  • citybuilding “Keycaps Skyscraper”
  • citybuilding “Taipei 101”
  • monument “Disco Sphere”
  • curiosity “StarGate”
  • curiosity “Guardhouse”
  • inverse Corner for St. Pölten station building
  • alternate version of all Pölten elements
  • several new citybuildings across all climates

Vehicles

  • more ships for channels
  • gigaliner converter for semitrucks
  • HHA DT6
  • Baden IVh
  • a couple of Baden express coaches
  • old Baden compartment coaches
  • lots of old freigth cars and hoppers
  • Baden VIc
  • old AC S-Bahn Hamburg
  • DRG D21b / C21 Abteiwagen
  • DRG “Donnerbüchse”
  • DR Rekowagen
  • DRG E01
  • KPeV EG502
  • KPeV EG511
  • KPeV ES1
  • Getreideschiff
  • old postal tram
  • prussian G12
  • ET 88
  • ET 41

Things that walk around

  • various new generic pedestrians
  • try to spot some easteregg-pedestrians too
  • ducks, swans, sharks and a whale
  • a fox

Improved objects

  • the narrowgauge to road crossings
  • some sounds for some trains (not too many yet sadly)
  • swapped the first and second player colour for green coaches
  • various glitch fixes
  • palyer colour for the Alsterdampfers
  • player colour for V200
  • SBB EW I
  • the old track plattforms
  • updated DRG coaches
  • loading image for beets for many vehicles
  • crossing track narrowgauge now fits the whole tile
  • SBB PTT
  • player colour for bavarian D VIII
  • ET 11

Addons

In plus to the “core” Pakset, there are multiple changes to the addons provided within the repository:

New version of the game: The all DACH pakset contains the main pakset and the DACH addons.

Vehicles

  • BR 216 “Lollo”
  • 4 car OBB Cityjet for Vorarlberg
  • Bpm 61 20-70
  • SBB Bpm 20-90
  • SBB EW IV
  • BT EW IV
  • orientrote BR 218
  • updated Nuremberg subway cars
  • new SNCB I6 livery
  • update gear values for most british vehicles so they can reach their top speed
  • SNCB HLE 17
  • SBB IC2000 postal car
  • DB Mintling coaches
  • fictional BR 427
  • BR 423 and BR 430 for BWegt
  • BR 422 for VRR
  • BR 426 for BOB
  • BR 425 for Transdev
  • 120km/h Silberling
  • more colours for the BR 110, 110.12, 110.3, 111, 112, 113, 140, 141, 150, 151…
  • HHA AL
  • EMT CLASS 156
  • two RZD sleepers
  • FLIRT 1 for SBB
  • FLIRT 3 for BWegt and SBB
  • extra livery for DSB EG
  • player colour for class 59, 92, 375, 376, IC225
  • 140kph/h TEE VT11.5
  • sleeper 61-7034
  • update of the docklands units to jakops boogies
  • more colours for BR 18.3, 58.2, 75.4
  • Wittenberger Kopf
  • German luggage cars as empty and piece good cars
  • more “preußische Abteilwagen”
  • prussian luggage car PWIRP91
  • RABe512
  • CIWL Lx20
  • express coach Bauart 1935

Infrastructure

  • tunnel catenary for standard gauge
  • side swapped catenary
  • infty Tunnel
  • vmin = 121 and vmin = 71 signs
  • track with different kinds of walls
  • infty bridge for track
  • two extra platforms based on the 1850 platform
  • station hall 1890 in 3 parts as well as an inversed version
  • brick build depot
  • 1850 station hall in bright colours

Where and what to download

What’s missing still?

  1. There are only 3 climates actively developed so far, those are Western, Continental and Alpine (temperate, tundra, rocky) other climates are lacking in city development. If you got cities in those climates, you might want to use the climate tools as public player to switch to a more developed climate. Most factories are not affected.
  2. Translations! The German translation now seems pretty complete, while the English translation is still ongoing. And don’t mention anything else…
  3. Ships, ships and even more ships.
  4. Not every mode is able to transport every good at any given time. Best bet is that there is a narrowgauge option for it, second are rail and trucks.

Contribute?!

Feedback always is appreciated!
Please tell us what you like, dislike and would want to have improved!

In plus, freely contributing to the pakset is a thing! Pak192.Comic is open source, freely adjustable and auto compiles from github actions. That means, you could just clone the repository, do some funky changes and have github build your very own version without doing a lot for it. There’s no weird encoding, no encrypted values, nothing. If you go to the dat file for your favourite steam engine and change the maximum speed from 100 to 2000, you just did that. It’ll appear in the game just like that. Don’t like coal power stations? Just get rid of them. Want to have a rainbow coloured subway? Just draw a rainbow on the image of your favourite subway train. That’s pretty cool, right? But how about you share your funky changes with the rest of the world by adding them to this repository once they work out just fine. That way you could improve the world!… or well, at least this game.
Link to the GitHub: https://github.com/Flemmbrav/Pak192.Comic

In Plus, there’s a lot of stuff to translate. In case you can speak a langauge in plus of German, you’re a perfect match for this!

In case you need help modifiing or contributing towateds the game, do not hesitate to ask for some.

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Simutrans Extra #3: UI improvements, new paksets, new online server and more!

Welcome to Simutrans Extra! I have been pretty quiet so far this year as I needed a break after the Anniversary events of last year, but a lot of things have been happening in the Simutrans world meanwhile. It’s time to review them!

But first, let’s talk about the elephant in the room.

When there will be a new Simutrans release?

We couldn’t make a Simutrans release last year, the reason behind this being the war in Ukraine. Another negative effect of the war is that Ukrainian developer Pelya was drafted for the military. Pelya is not directly related to the Simutrans project, but he maintained a set of scripts that enabled games like Simutrans and OpenTTD (between others) to be compiled on Android.

Unfortunately, the build for Android stopped working and to fix it one would have needed to fix Pelya’s scripts. But no one in the team knew how to do so, so the release was delayed until we could release for all supported platforms at once.

Seeing that the war was not going to end anytime soon, I stepped in some months ago to do something about this. I developed a new build system for Simutrans on Android completely from scratch. It took quite a lot of work, but the end result is a far simpler build and, more importantly, one I know how to fix in case it stops working!

Wars are bad. But you know what’s good? UI improvements! A few of them are currently under development, so you can expect a new release when we are done with them. Let’s see which they are!

Font anti-aliasing is coming to Simutrans!

Thanks to the work made by developers Hajo and Dwachs, font anti-alising is nearly ready for Simutrans. While you can currently set any TrueType font in Simutrans 123, they look quite a bit ugly without anti-aliasing.

Introducing anti-aliasing will finally make these fonts look good at any size (although the UI still needs to be redesigned to adjust to font sizes, specially very large ones). We will also take this opportunity to move away from bdf fonts and change Simutrans’ default font, probably to Noto Sans font.


A screenshot showing how Simutrans looks with Noto Sans and anti-aliasing.

Main menu

What was initially going to be an addition of a “Play Tutorial” button in the initial banner has evolved into a redesign for the entire banner, adding a few more options and now working as a “main menu” to which you come back when you want to start a game.


The new main menu. Final version may change.

Consequently, the options windows and other windows will be simplified and adapted to the new flow.


The options windows. Final version may change.

Improved Station labels and markers

When legendary Hajo came back earlier this year, he focused on improving various part of the UI (which Simutrans is indeed in need of improving). One of his most exciting ideas was a new appareance for station labels and markers which could be defined by themes.


Just look at those, they look fantastic!

Hajo has unfortunately not been active since the start of this year – but you can bet I will do my best to finish this and include it in the next Simutrans version.

Lost and found musicians

You may remember that one of the Anniversary events of the last year was a post showcasing the music of Simutrans, where we asked for help to identify the unkown musicians for some of the songs.

Now with help from jm764 and other members, we have fully identified all the creators of Simutrans music! To honour them, in the next version, Simutrans will display credits for the current song!

Pak144.Excentrique

Another of Hajo’s comeback works has been a rework of pak44.Excentrique – now with better graphics!


Who said Simutrans paksets have to look old?

The project is on hold as Hajo is not active at the moment.

Pak48.bitlit

Okay, hear me. One of the most exciting things about Simutrans is the degree of personalization you can achieve. Experimental paksets like the recently announced pak48.bitlit are a proof of that.

What if your Simutrans game was set in a world made by Electrons, Bytes, Memory and CPUs? Welcome to pak48.bitlit, where you will transport Electrons instead of passengers, Data instead of mail, through uni- and bi-flows instead of roads and tracks!

New online server

In the previous weeks I have been experimenting with the hosting of Simutrans game servers, with the intention of hosting a permanently online Simutrans game server based on Simutrans stable (Simutrans 123.0.1 currently) and Pak128 stable, so anyone who just installed Simutrans can join to experiment online play.

I’ve learned enough in the process, so I will go on and open a new game server in the following days called “Simutrans Public Server” (the precursor server, “Roboron’s Public Server”, will close soon).

Everyone is welcome to join! If we manage to fill all slots, I will spin up a second game server.

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We have come to the end of this Simutrans Extra. But worry not, because you will hear from me again, soon. Don’t forget that, as every year, we will celebrating a Screenshot Contest by the end of this year. And for this edition we have a surprise! I will reveal all the details in a few weeks!

Until then, happy Simutransing!

How can YOU contribute to Simutrans

Simutrans is an open source project. That means that anyone – including you – can improve it! Did you ever want to contribute to Simutrans but you have no skill for coding? Worry not, you can contribute to Simutrans in a variety of ways:

Translating

Simutrans is constantly updating and adding texts so we are always in need for translators:

Painting

Simutrans is always looking for artists! If you want to paint graphics for Simutrans, check:

Coding

Reporting bugs and submitting suggestions

Announcing the winners of the Simutrans 25th Anniversary Video Contest

Votations are closed and the first winner is…

“Furniture Industry Route”, by meruhen205. With the diverse routes shown and the attention to details (including the music!), it is no wonder why it is the most voted video – a total of 14 votes. Congratulations!

In the second position we have “Akiwa Tsuneyama Main Line Local Service from Nakahara to Yamano” (have you read it to the end?) with 8 votes by danivenk, another greatly produced video. Good job!

The third place is reserved to “Airport Hotel Shuttle Bus”, by DThunder (he can’t stay away from the podium!), a simple yet elegant video that reached 7 votes. Nice done!

Here is the rest of the winners:

4 – “Autumnal Journey” by cousjath (6 votes)
5 – “Barington F line Light Rail Northbound Trip” by Jausdepot (3 votes)
6 – “The New Express Line” by Fightdrug (2 votes)
7 – “North American Style Commuter Train Journey” by DThunder (1 vote)

Congratulations to all! I will contact you all one by one so you can pick your prizes in order. That may take some weeks, be patient!

The first winner will also be featured in the Simutrans Steam Store page.

That’s all for now! Did you like this first video contest? We may celebrate another one in the future, if there is demand. For now, next year contest will be another screenshot contest. Until then – Happy Simutransing!

Vote now on the Simutrans 25th Anniversary Video Contest!

Thanks to everyone who submitted a video!

Vote now to select the winner of the first ever Simutrans Video Contest! Playlist of participants is available on the Simutrans YouTube channel

You can cast your votes on this survey in the Simutrans WIki.

You can cast up to two votes. Every participant will take a prize, so please don’t vote for yourself!

Simutrans 25th Anniversary #10: The Music of Simutrans

On this unscheduled last post of the Simutrans 25th Anniversary, we will honour one of the (usually overlooked) characteristics of Simutrans: its music.

Simutrans is unique in more than one way. One of these uniqueness is that, considering it is an open-source game, it has an incredibly rich set of music. With over 50 songs over various genres contributed by various artists over the years, Simutrans has one of the greatest collection of music of any open-source game.

To celebrate this, we have uploaded the music of Simutrans for the first time ever in non-MIDI format; so you can play it directly in your browser! You can now listen to the music of Simutrans at this YouTube playlist https://www.youtube.com/playlist?list=PLzRXNerdR1xM1qAkIQANJeDmWgyJc6KBa

Which is your favourite track of Simutrans? I do have a personal favourite. You may be thinking it is “Above the Sky” as it is the track used in the trailer. Wrong! It’s actually “Techno-movement”. Kudos to RykSeb for composing such an awesome track!

Note that most tracks (from before Simutrans went open-source) are not properly credited. Unfortunately, that information have been lost to time. If you know who composed the original tracks, please let us know so we can credit the artist!

Remember that we have a currently ongoing Video Contest (ending in one month) with plenty of prizes for everyone! You can use any of this music to make it better 🚄 https://forum.simutrans.com/index.php/topic,22031.0.html

Simutrans 25th Anniversary Video Contest

Welcome, everyone! The first Simutrans Video Contest is about to begin! This is the first time ever we celebrate a video contest, and it is not the only surprise! This year you can also win actual prizes just by participating! Let everyone win!

Participation
1 – There are no categories. This means you can choose whatever pakset you want, and also whatever Simutrans version you want (yes, including Extended and OTRP).
2 – You can submit as up to two videos. This also means you can win up to two prizes!
3 – You need to include title for every video. Videos without title will not be eligible!
4 – You have until Januay 15st (inclusive) to submit your video!

Theme and guidelines
1 – The theme this year is… Routes! Show us your best routes, for example by following a convoi or different convois. Be creative!
2 – To keep videos clean, hide city/station names and waiting bars. Also, avoid showing non-Simutrans elements such as the title bar.
3 – There are no limits to video size and resolution, but recommended resolution is 1920×1080 as this is the most common resolution.
4 – Video duration limit is 10 minutes, but consider a duration of around 5 minutes.
5 – Use Simutrans music when possible. If you wish to use other music, please check that the license allows for its usage freely.

Remember that you can submit videos that do not fit the theme or guidelines just for the sake of showing others your work, but theme and guidelines will be used to select the winners!

Prizes
1 – For the first winner ONLY: The video will be displayed on the Simutrans Steam store page, alongside the new trailer. If the version used is not Simutrans Standard the next winner will be considered.
2 – For EVERY participant: You can choose a game* from the following list (choosing will be made in order, starting from the first winner):

  • Surviving Mars + Green Planet + Project Laika + Colony Design Set + Marsvision Song Contest + Space Race + Deluxe Edition Upgrade Pack
  • DEATHLOOP
  • Just Cause 4: Complete Edition
  • Ghostrunner
  • Killsquad
  • Railway Empire
  • Little Big Workshop
  • Epic Chef
  • Not tonight
  • Dinosaur Fossil Hunter
  • Gas Station Simulator
  • Rogue Heroes: Ruins of Tasos
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • Embr
  • A Plague Tale: Innocence
  • Emily is Away <3
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos
  • Forgive Me Father
  • Descenders
  • Monster Train + The Last Divinity DLC
  • The Dark Pictures Anthology: Little Hope
  • Disciples: Liberation
  • Golf Gang
  • Maid of Sker

* Games are provided as Steam keys. Some keys may be region-locked in some countries; in such a case, you can choose a different game.

Voting
Voting will be done on a wiki survey (I will post a new announcement when the time comes). Everyone (participants and non-participants) can vote, but you can only vote one time.
If two or more videos have the same votes, we will select a winner, taking into account theme and guidelines.

Submission
1. First upload your video to a site where we can download it (a cloud storage like Nextcloud, Dropbox, Google Drive, etc…).
2. You don’t need to upload it to a video site like YouTube. You can do it if you want, but we will be uploading the videos to the Simutrans YouTube channel later anyway.
3. You can submit then a link to the video file through the following platforms (don’t forget to include title):

  • The International Simutrans Forum: Posting the link to this thread.
  • Steam: submitting your videos to the “Videos” section of the community Hub, or just posting the link on the Announcement comments.
  • Reddit: Submitting your videos to /r/simutrans/
  • Twitter: Using the hashtag #SimutransVideoContest and mentioning the @SimutransTeam account.
  • Mastodon / Fediverse: Using the hashtag #SimutransVideoContest and mentioning the simutrans@fosstodon.org account.
  • E-mail: Send us your submission via e-mail to social@simutrans.com

We reserve the right to decline any submission that does not follow the guidelines and that we believe not enough effort was put into it.

Resources
If you have never recorded a video before, here are some resources that were used for the new Simutrans trailer video:

  • OBS Studio: Cross-platform tool to record your screen and applications. Fully free and widely used https://obsproject.com
  • Kdenlive: Cross-platform tool to edit your videos. Fully free and part of the KDE project https://kdenlive.org

Finally, if you want some examples / inspiration, you can think on something like the video showcased in our last interview to himeshi.

Simutrans 25th Anniversary
This is the last of the events planned for the 25th Anniversary. Getting to know better the people and the history behind Simutrans has been such an experience, and the videos and projects done like the trailer or the Simutrans Timeline were definitely fun to do, but also very time-consuming and tiring.

I hope you have enjoyed them as much as I enjoyed doing them, and that they were worth doing. And I hope we have many fruitful years of Simutrans to come. At least, 25 more!

I need to take some months to rest now, but I’ll come back next year with more Simutransing. Until next time, Roboron.

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