Highlights of this version
- Searchable comboboxes (just type when a box is open)
- Grouping goods/passengers by connection
- Overhauled city growth
- Improvements for the tutorial for pak64, pak64.german, and pak128.
Download Simutrans 124.4
- Download on the Simutrans Forums (From SourceForge)
- Download on Steam.
Paksets updated
- Pak64 124.3
- Pak128 2.10.1
- Pak64.german 124.4.0.1
- Pak128.german 2.4
Full changelog
Here’s the full list of changes since the last version.
Added
- new settings cost_kw_per_credit (default was 512) to change revenue from power. Smaller numbers more income
- searchable comboboxes; for editing click twice
- expose make public month to cript API
- elevated powerlines
- new flag for bridges and ways in makeobj 60.9 clip_below Default is (1) but for slim structures (e.g. powerline) it could be set to zero for nicer display of structures below
- Retain message of the day in servergames. Can be reshown in the game info/network dialog
- (Nazalassa) bridge renovation when building on an existing bridge
- Makeobj now supports named directions for sloped way images (imageup[w”>=…)
- after (FrankP) new constructions ite images for ras, com, ind as 7,8,9
- (Nazalassa) Sound can now also be loaded from pakset addon directory
- groups goods by lines of their next stop and sort by amount (not available for convois, of course)
- (mostly Yona-TYT) flowtext recognised img tag. For now only tags #?XXX are supported, where ? is one of these letter GSDTW and XXX a number. G is a general tool icon, S and simple tool, D is dialog tool, T a toolbar and W and window gadget.
- New simple tool 43 to highlight single ribi ways
- Now all windows show same ordering
- use system fonts in Android
Changed
- Use fluidysnth pulseaudio driver for linux systems as the sdl2 driver is being deprecated
- sound loudness slider now follows a x^4 curve, approximates an exponential loudness control for finer adjustments
- more time for startign complex tutorials
- (poppo) extended selection of way resp. their obj with CNTRL and SHIFT and pipette tool
- Stops that are not connected to any other stops now have a blue status colour
- Comobobox show current selection until actually some letters are typed to search for something
- (poppo) jump tool now allows also for z coordinaate
- clean up main page
- (poppo) build_wayobj and dragging signals also use the test_driver like the removal tool
- only clip below bridegs if there is a high building
- Support separate key-down/key-up events
- if defined USE_TOWN_ROAD_BUILDER_TOOL the cityroad building tool will use the internal tool of the city (default off)
- (k47) stations names drawn later in minimap
- trains with both diesel and electric engine can go on non-electricfied track, but run without electric power there
- Show obsolete shows lso distribution_weight=0 factories in the editor window
- test renovation before new building san duse homeless and jobless numbers to releive growth of town borders
- cities try harder to build slopes for expansion even in mountanious sites
- Combobox try to show as much entries as possible
- Unified handling of pak set dirs and names
- Increase maximum loading time of vehicles to 2^31-1 ms
- Add widget to change price factor for beginner mode
- Move map size edits in new world diaglogue on one line
- default signal spacing for dragiing to 5 (as 4 and smaller can slow down trains faster than 200 km/h)
- If there is a halt tile above ground, it will become the base tile for name and jumping too~
- Pause tool unpauses server waiting for clients
- Help texts will be first searched in pak directory
- No longer default pixelfonts for Windows and Android
Fixed
- Topspeed replacement with city roads was broken. Multitle buildings also may have the roads around them never fully renovated
- Crash when trying to open a directory using dr_fopen
- Transformers are removed by factory field expansion
- Factory editor could not slect water factories from climate selection
- Overcrowded stops can cause unhappy return passengers in unconnected networks
- not connection to tunnels, bridges and elevated ways when extending city streets
- show convoi (and line) name when permanent tooltips are enabled for convois
- Inline tool icons change size when zooming in or out and scaled tool icons are enabled
- Corrected format of transformer tool icon tooltip
- Fatal error message when building a city house that was copied using the pipette tool
- Comobobox show current selection until actually some letters are typed to search for something
- (jrs) really lock the freelist_tpl
- (poppo) change and delete cities first using the pointer to the city from the townhall/house at this position
- wrong bridge height allowed on end slopes
- GDI did emit keypresses for SHIFT etc.
- city connects correct over slopes but not to depots
- (k47) world borders soemthimes not correctly displayed
- (poppo) trains could not choose if electrification was not to the end of track
- update test suite
- trams connect to all ways also in tunnels
- Not allowed for powerbridges to end on ways
- Android now supports 16k pages fully
- ownership check when renovating bridge
- compiling with USE_VALGRIND_MEMCHECK
- bridge removal costs
- exclude renovation buildings and not wrong connection along slopes (and simplified code)
- only build new houses on empty tiles
- reset illegal street slopes to flat tiles
- no longer crash when city grows into fields
- citybuildings no longer destroy power lines
- overhauled townhall road building to cope with difficult terrain and avoid illegal tiles
- (Nazalassa) use catg_index for line sort
- tunnel route search suceeded even if z coordinates of portals did not match
- check and correct for wrong smoke offset tiles
- pak192.comic ‘Suck a tentacle’ achievement
- longblock signal reservation broken
- Wrong expansion of parameterized image lists with empty image
- slist_tpl returned wrong sort status when sorting lists of only two elements
- Finance windows did not show powerline revenue as all revenue
- (Nazalassa+prissi) toolbars can be automatically stacked again (option in simuconf.tab)
- (Nazalassa+prissi) Notifications from locked players and no company messages for locked players
- (Nazalassa) various bug with display of the connection (work in progress)
- (poppo) a chosesignal after a presignal could lead to unsecessful route searches if the directions differed between those signals.
- missing logic for handling signal/roadsign maintenance
- (Nazalassa) Players can change nickname to one that is already in use
- Crash when changing the sort mode of a halt while a convoi window is open
- (Nazalassa) Cursors ignore player changes
- (Nazalassa) Cannot build tunnels directly above tunnel slopes if way_height_clearance=1
- (Nazalassa) Ticker messages do not respect player colours when the ticker is opened
- (Nazalassa) Public unread message counter is increased for private messages
- ‘makeobj list’ cannot print properties of factory nodes
- Zoom in immediately followed by zoom out if SDL raises mouse wheel event with 0 vertical scroll amount
- Public player cannot replace wayobjs of other players
- Possible save file corruption when reverting to default settings using the settings window
- Graphical glitch when dragging the forest tool across slopes if the pakset does not have double grounds
- Crash when screenshotting in-game window with non-0 position
- Missing collision check for water factories
- properly enforce maximum city building size
- multitile city building totally renovated, 3x faster city growth (at the start of the map in debug mode)
- accidentally messed up replacement of larger multitile buildings by single tile buildings
- count instead dir
- count instead dir
- multitle buildings code (and also several issues with normal renovation) fixed
- crash when 2×1 building did not fit
- accidently add wrong offset for checking orientation of multitile bild
- new city buildings were built when exceeded 2×1 size (only renovated)
- did not save correct when too many messages
- switch reservations off when showig single way tiles and vice versa
- only save the newest messages
- wrong assert when replacing buildings (debug only)
- single way tile did not force bridge direction
- could built powerlines under bridges by just building a zero length power bridge starting under a bridge (also added to test scripts)
- was assigning wrong values to old_sort_mode prevented convoi goods update
- bridge builder not handling invalid end coordinates in work
- stations on bridge heads drawn too low
- remove some more unused variables