Archive for category Development & Releases

Simutrans Experimental 9.12 released

Today James released version 9.12 of Simutrans Experimental. This is predominantly a bug-fix release, which fixes a number of issues identified in the previous version, and incorporates some GUI fixes from Standard, but also adds one new feature: a better handling of gradients.

The development versions of standard Simutrans can be found at the nightly page.

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Simutrans Experimental 9.9 released

Today James released version 9.9 of Simutrans Experimental. It is based on standard Simutrans version 110.0.2. This version fixes several larger bugs that were introduced when rewriting major parts of it’s physics engine to make it fit for network games. It also catches up with the steady changes it inherits from standard.

[Update] James released in the meantime 9.10, fixing some gamebreaking bugs in 9.9. [/Update]

Please note recent versions of experimental are likely to still contain bugs, to fix severe ones the releases are not as well tested as before. Versions before 9.6 are more stable in comparison.

Last but not leastgives a first glimpse on the selectable liveries:

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Simutrans Experimental 9.8 [updated]

James Petts released a new version of simutrans experimental. Version 9.8 fixes some bugs introduced in 9.6 and 9.7. Please take note that 9.7 was released only a day before and 9.8 fixes a critical error in revenue calculation. As a reminder, 9.6 had a major rework of the physics engine to make experimental ready for network-games. Read the rest of this entry »

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Simutrans-Experimental 9.6 has been released

 A new version of Simutrans-Experimental is available today: Simutrans 110.0.1 Experimental 9.6. This version addresses the long-standing issue of network play between computers running different platforms.

There have also been some general bug fixes, and one or two small feature changes, but it does not yet incorporate all of the latest changes from Standard, as the priority was to fix the networking. It is anticipated that these changes will be incorporated into the next version.

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Pak128 version 1.99 alpha released!

The pak128 development team has announced that the open-sourcing process of the pakset is finally finished, therefore they have released a preview.

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Simutrans-Experimental 9.5 has been released

 A new version of Simutrans-Experimental is available today: Simutrans 110.0.1 Experimental 9.5. This version is a bugfix release, containing fixes for a number of reported problems, and includes all the latest fixes and enhancements from Standard

The issue of interfacing between Windows and Linux clients and servers in online play has not been addressed specifically in this version, but it is hoped to rectify this in a future version.

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Simutrans 110.0.1 released

simutrans-logoSimutrans v110.1 is out. As said Prissi, our head developer, “it’s mostly a bug fix release.This is the first version incorporating multiplayer and tons of bugfixes and improvements. “

This time we have MAC builds.

Notice:  Complete versions (i.e. pak64 + executable) are discontinued. Please use the online installer for download!

Links:

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Simutrans 110 released

simutrans-logoThis is the first version incorporating multiplayer and tons of bugfixes and improvements. Due to network mode, the development team had to have this long break. The next releases will come more frequently.

Some changes and new additions have been included like the default savegame format (now bzip2), skins and interface, timeline for headquarters, new features related with winter graphics and drag-and-drop bridges. The main feature added is the multiplayer mode.

Links:

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New releases of pak64.japan and Pak128.Britain-Ex

Good news for all pakset lovers, we have new releases of old well known paksets.

The Simutrans experimental development team has released a new version of the pak128.Brittain-Ex. The v0.7 seems to be a testing and evaluation version, but it should balance better with Simutrans-Experimental than the standard Pak128.Britain. The dev team has done a great deal of work on balancing this pakset since version 0.6, so it should work considerably better. As a side note, it doesn’t support all Simutrans-Experimental features yet.

You can download it here. More details at International Simutrans Forum.

pak64.japanOn the other hand, the pak64.japan is back after major overhaul. The content is under a mixture of licenses so it won’t be hosted at Sourceforge, but the binaries and the source are available here. Besides, the texts are available for translation at Simutranslator.

More details at International Simutrans Forum.

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Let’s go multiplayer with Simutrans

As many of you know, the development team is working hard on the multiplayer mode. In fact it’s available in nightlies since several months ago. So, now it’s time to play with other players around the world but what do you exactly need?

There’s an official list of active server with games and paksets avaliable. You just need to check the list and join a game or register a new server in case you want to create a new game. The list is updated quite often.

At the International Simutrans forum, there’s also a game servers board where you can announce your servers, with all details and you can also use the threads as changelogs, in case people has problems joining the game or with the status of the server. You can also use that forum to propose new competitions or hosting games with other paksets.

In case you want to join a game, you can follow this short tutorial. In case you want to set up a server, there’s another helpful tutorial. In brief, you need to download the nightly, register your server at the official servers list and the follow the instructions.

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