Posts Tagged network playing

Simutrans Experimental 9.9 released

Today James released version 9.9 of Simutrans Experimental. It is based on standard Simutrans version 110.0.2. This version fixes several larger bugs that were introduced when rewriting major parts of it’s physics engine to make it fit for network games. It also catches up with the steady changes it inherits from standard.

[Update] James released in the meantime 9.10, fixing some gamebreaking bugs in 9.9. [/Update]

Please note recent versions of experimental are likely to still contain bugs, to fix severe ones the releases are not as well tested as before. Versions before 9.6 are more stable in comparison.

Last but not leastgives a first glimpse on the selectable liveries:

Read the rest of this entry »

Tags: , ,

Simutrans-Experimental 9.6 has been released

 A new version of Simutrans-Experimental is available today: Simutrans 110.0.1 Experimental 9.6. This version addresses the long-standing issue of network play between computers running different platforms.

There have also been some general bug fixes, and one or two small feature changes, but it does not yet incorporate all of the latest changes from Standard, as the priority was to fix the networking. It is anticipated that these changes will be incorporated into the next version.

Read the rest of this entry »

Tags: , , , ,