Posts Tagged multiplayer

Simutrans 110 released

simutrans-logoThis is the first version incorporating multiplayer and tons of bugfixes and improvements. Due to network mode, the development team had to have this long break. The next releases will come more frequently.

Some changes and new additions have been included like the default savegame format (now bzip2), skins and interface, timeline for headquarters, new features related with winter graphics and drag-and-drop bridges. The main feature added is the multiplayer mode.


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Let’s go multiplayer with Simutrans

As many of you know, the development team is working hard on the multiplayer mode. In fact it’s available in nightlies since several months ago. So, now it’s time to play with other players around the world but what do you exactly need?

There’s an official list of active server with games and paksets avaliable. You just need to check the list and join a game or register a new server in case you want to create a new game. The list is updated quite often.

At the International Simutrans forum, there’s also a game servers board where you can announce your servers, with all details and you can also use the threads as changelogs, in case people has problems joining the game or with the status of the server. You can also use that forum to propose new competitions or hosting games with other paksets.

In case you want to join a game, you can follow this short tutorial. In case you want to set up a server, there’s another helpful tutorial. In brief, you need to download the nightly, register your server at the official servers list and the follow the instructions.

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Networking simutrans is near

The networking code nearly reaches the first stage, where people can connect a game and play over the network on the same map. This long term effort is now coming close to functionality. You need a recent nightly and can then start a server by putting -server on the commandline. In the client, you need to enter net: as name for the game to load (if you run both on the same computer).

This is still early code, so the nightlies actually may become instable for a little while.


ternational Simutrans Forum

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