Posts Tagged network

We got network mode at nightlies again…

Since more than a month ago, the nightly compilations were built from the stable branch without network features. As the stable version has been already released, the nightlies are built from trunk again. Therefore Dwachs, one of the main developers, has announced that nightlies from the nightly downloadpage contain the network features again!

If you want to help us improving the network mode by discovering and reporting bugs, please download and test the new nigthlies!

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Networking simutrans is near

The networking code nearly reaches the first stage, where people can connect a game and play over the network on the same map. This long term effort is now coming close to functionality. You need a recent nightly and can then start a server by putting -server on the commandline. In the client, you need to enter net:127.0.0.1 as name for the game to load (if you run both on the same computer).

This is still early code, so the nightlies actually may become instable for a little while.

Links:

ternational Simutrans Forum

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