A new space for Simutrans Experimental at ISF

After the proliferation of new experimental paksets and forum activity around this project, the administrators of the International Simutrans Forum have decided to set up a new Experimental section and discussion forum. It will be useful to be able to separate development and non-development related topics connected to Simutrans-Experimental.

There’s a discussion board for general issues, a development board for extension requests and patches, and also a paksets board. In addition to that, all the existing threads and posts from the Simutrans-Experimental development board have been moved there. Thus in the future, remember to take care and use the appropriate board, now that we have more from which to choose!

Visit the new Simutrans Experimental board at Simutrans International Forum.

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pak96.comic 0.4.10 has been released

A new version of pak96.comic has been released. It includes changes in goods and menus with new buttons, several new passenger vehicles like carriages or commuter trains and also some new industry chains.

You can download it from Sourceforge.
More details at Simutrans International Forum.

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Simutrans-Experimental compatible paksets

Any pakset that works with Simutrans-Standard will work with Simutrans-Experimental. However, Simutrans-Experimental has a number of features that can only be used fully when a pakset made specially for Simutrans-Experimental is used. Let’s review the status of some of the paksets that support this new version of Simutrans.

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New pakset released: Pak64.Experimental

As the result of the grow of the experimental version of Simutrans, some members of the community have created a experimental version of the Simutrans old pakset, pak64 called Pak64.Experimental, that aims to make it easy for players to take advantage of the above features by providing an Experimental-optimised pakset. At the basic level, pak64.experimental is just a branch of pak64 with several experimental-style features enabled. Let’s take a look about what it offers…

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The Aggregation of Code

This video, published by prissi in the forum, shows the contribution of the developers since 2006, which is the better part of it’s life as an open source project.

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September’s Edition of Simutrans Monthly Screenshot Contest

After the long summer break, here comes a new edition of SMSC. The subject of this month is City Tunnels.

Everybody can participate, with only one screenshot of 800 x 600 pixels, in jpg or png formats. You can use any pakset, and the deadline is September 15th. The voting begins on September 16th.

The prize will be a mention of your nickname in the Simutrans Hall of Fame, praises from the whole community and one post including your picture at blog and simutrans.com.

Links:

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Simutrans Graphics Contest: October

Ferry docked at Secombe

Mersey Ferry docked at Secombe (by jimmedia, cc)

The second Simutrans Graphics Contest has started. The topic this time are small ferryboats.

You can find all the details in the forum thread or by reading below.

Passenger Ferry

Subject of this contest is a small passenger ferry as seen in many metropolitan areas bordering streams or the sea. The type transporting a few dozen to a few hundred people over short distances.

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New drawing rules for pak96.comic

The pak96.comic manager, sojo, has updated the Graphics Style Guide with new rules, in order to keep the consistency of the pakset.

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Create your own Balkan

During the summer holidays carlbaker has made a beautiful and huge map of South East Europe. You can now download this map from Simutrans Maps and play with a whopping 5,745,600 tiles.

Mount Fuji

Links:

Edit: The map is updated and slightly larger now. There is also a smaller 1293×1198 version available.

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One multiplayer game to rule them all

Since Simutrans launched the multiplayer mode, there have been lots of games between different kinds of players, and sometimes we have detected the need of several rules in order to to foster co-operation, civility, efficiency, and aesthetics. Therefore, the community is going to start discussing a set of multiplayer netiquette rules, using a new custom map for pak128.
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